I wanted to share this bust of a stylized girl I did during my summer vacation two weeks ago.
It's the first female character I've done and I honestly learned a ton.
I had to look at a ton of references and I tried many things I was avoiding for a while in ZBrush.
For example, the hair is usually pretty hard for me, but this time I used an IMM brush by Michael Dunnam.
I tried to keep a relatively good topology, even tho I didn't really end up posing her.
It was also the first time I used Zbrush's GOZ plugin for exporting it to Blender and rendering it there.
Here's the sculpt without polypaint:
I'm still very far from where I want to be with sculpting characters, but I'm getting the hang of it.
I'm still refining the shapes.
It was a very tiring end to the week. Even though I'm trying to sculpt every day, I had to just open Zbrush and sculpt for about 5 minutes some days, simply to keep my habit going. it was something I picked up from reading James Clear's book "Atomic Habits".
All things considered, I'm happy that I'm doing this on top of all my other work. it's refreshing and I feel that If I keep at it for a long while, I'm going to improve a lot. Posting here will definitely help, as well.
This is the latest personal project I've started.
It's obviously inspired by Star Wars. I even looked at some concept art. I started doing this while watching a tutorial by Jama Jurabaev on creating quick environments.
I plan to spend a bit more time on this, even though it's still going to be done late in the evenings after work. I think I'll try to make it like a space Tatooine-like market.
For the time being, I just have these objects. I'll kitbash some machines and add diversity to the buildings - maybe other colors, some details, depending on how important they are to the composition.
If I keep enjoying working on this, I may do a shot with a robot seller on a street or something like this. I'm not sure where exactly it's going but I'm having fun.