After uploading some quick sculpts from last year (I'll upload more of them as well) I decided to make a new one. Again based on a concept by Roman Semenenko.
I love doing them as they are a great exercise.
I wanted to share this bust of a stylized girl I did during my summer vacation two weeks ago.
It's the first female character I've done and I honestly learned a ton.
I had to look at a ton of references and I tried many things I was avoiding for a while in ZBrush.
For example, the hair is usually pretty hard for me, but this time I used an IMM brush by Michael Dunnam.
I tried to keep a relatively good topology, even tho I didn't really end up posing her.
It was also the first time I used Zbrush's GOZ plugin for exporting it to Blender and rendering it there.
Here's the sculpt without polypaint:
I'm still very far from where I want to be with sculpting characters, but I'm getting the hang of it.